Video Games as AI Testbeds
Video games are not only fun, they are also built to challenge human cognition, and to model real-world domains and problems. They can also be run on consumer-grade hardware, and often sped up faster than real-time. Therefore they are perfect testbeds for artificial intelligence research. I will spell out the arguments for games as AI testbeds, with special reference to research on autonomous vehicles, and give a few examples of game environments and research that has been done with them, including the use of general video game playing to develop and test general AI.
Julian Togelius is Associate Professor of Computer Science and Engineering at New York University. He works on AI for games and games for AI. His current main research directions involve procedural content generation in games, automatic game design, and general video game playing. Togelius holds a BA from Lund University, an MSc from the University of Sussex, and a PhD from the University of Essex.